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             Fantasy 
              League 
                          League Finances 
            The following transactions require a fee due to the league: 
            Add Player Fee $ 2.00 
              Waiver Add Player Fee $ 2.00 
              Trade Requestor Fee $ 2.00 
              Trade Acceptor Fee $ 2.00 
              Entry Fee $ 50.00 
            The following winnings will be paid to teams: 
            High Score of the Week $ 10.00 
              League Champion $ 150.00 
              League Runner-up $ 75.00 
              Toilet Bowl Champion $ 150.00 
            Lineup (designating players as starter or bench) 
              League members are allowed to set their own lineups until: Allow lineup changes to any player in an early game until five minutes before kickoff of the early game, and at 12:55pm EST on Sunday for everyone else.  
             
            Free Agent Deadlines 
              During the preseason, league members are allowed to make their own free agent acquisitions:  
            Always  
            During the regular season, league members are allowed to make their own free agent acquisitions:  
              Weekly starting Tuesday 02:00p EST and allowing lineup changes to any player in an early game until five minutes before kickoff of the early game, and at 12:55pm EST on Sunday for everyone else.  
             
            Dropped Player (when a dropped player becomes available for pickup) 
            During the preseason, dropped player becomes available: Immediately  
            During the regular season, dropped player becomes available: Immediately  
             
            Claims 
            The following is a list of your leagues weekly deadline(s) to submit your claims request: 
            Tuesday at 12:00p EST 
             
            Waivers 
            Requests made for players on the waiver wire are awarded to the highest ranking team. Team rankings are established each Tuesday morning. Your league is set to rank teams using the following criteria: 
            First Criteria: Worst to First, Points Scored (Season) 
              Second Criteria: Worst to First, Win % (Season) 
              Third Criteria: None 
              Fourth Criteria: Virtual Coin Toss 
            Teams are moved to the end of the ranking order when they are awarded a player. 
            Teams can add umlimited player(s) per week using the waiver wire system. 
            Players will immediately go to the waiver wire for 24 hours after player has been dropped. 
            If a player's waiver processing date/time is set to occur after the player's game for the week has started, the league is set to: Skip the waiver wire and make the player a Free Agent now. 
             
            Trade Deadlines 
              During the preseason, league members are allowed to make their own trades:  
            Never  
            During the regular season, league members are allowed to make their own trades:  
              The first game of the week (including Thursday & Saturday games) locks all players.  
            Your league's season ending trading deadline is: Fri 11/11 11:30p EST  
            When a team approves a trade, the trade is processed immediately. 
            Tie Breaker 
              Games ending in a tie are allowed. Playoff ties are decided by Home field advantage.  
             
            Division Ranking 
            Teams are ranked withing a division using the following order: 
            1. Overall Winning Percentage 
              2. Most Points For, Season To Date 
              3. Head-to-HEAD Games Played (2 teams only) 
              4. Most Points Against, Season To Date 
              5. Virtual Coin Toss  
             
            Starting Playoff Week 
              Your league's playoffs start on week: 14 
             
            Custom Rules (additional rules entered by the commissioner) 
             
            Injured Player Priority Claim: 
              There is an Injured Player Priority on the Automated Claim System. On Tuesday before Free Agency begins, if a team's starting player has been injured then they have first rights to that player's back up, even if they are currently the Highest Point getting team. 
            Injured Reserve Roster Spot: 
              You can use and abuse this Roster sport. Just like in real sports, it doesn’t take much for someone to be “Injured”. Since you only have 15 roster spots, you can use this as a spot to keep a player. However, typically this spot is indeed used for injured players. 
            Financial Roster Lock: 
              Teams that owe more then 10 dollars for Transactions will have their rosters automatically locked. You can pay for transactions easily online via the GOBFFL website. 
             
            Playoff ties are decided by Home field advantage.  
            Roster Requirements 
              The following minimum starters are allowed per position: 
  Quarterback 1 
  Running Back 1 
  Wide Receiver 2 
  Tight End 1 
  Place Kicker 1 
  Team Defense 1 
            The following maximum starters are allowed per position: 
  Quarterback 1 
  Running Back 2 
  Wide Receiver 3 
  Tight End 1 
  Place Kicker 1 
  Team Defense 1 
            The following maximum overall (starters + backups) are allowed on a team per position: 
  Quarterback 3 
  Running Back 4 
  Wide Receiver 5 
  Tight End 2 
  Place Kicker 2 
  Team Defense 2 
            Total number of starters: 8 
              Total number of backups: 7 
              Total number of injured reserve: 1 
             
            Scoring System 
              The following scoring system is used to calculate your players fantasy points by position. 
             
            Quarterback - Passing  
              - Passing Touchdowns  
  Award 5 points for passing touchdowns in the range of 0 to 39.  
  Award 7 points for passing touchdowns in the range of 40 to 100.  
  - Passing Yards  
  Award 1 point for each 20 passing yards.  
  Award 2 points for 300 passing yards.  
  Award 2 points for 400 passing yards.  
  - Passing Interceptions  
  Subtract -1 points for each passing interception.  
  - Passing 2-Point Conversion  
  Award 2 points for each passing 2-point conversion.  
  Quarterback - Rushing  
  - Rushing Touchdowns  
  Award 6 points for rushing touchdowns in the range of 0 to 39.  
  Award 8 points for rushing touchdowns in the range of 40 to 100.  
  - Rushing Yards  
  Award 1 point for each 10 rushing yards.  
  Award 2 points for each 100 rushing yards.  
  - Fumbles Lost  
  Subtract -1 points for each fumbles lost.  
  - Rushing 2-Point Conversion  
  Award 2 points for each rushing 2-point conversion.  
  Quarterback - Receiving  
  - Receiving Touchdowns  
  Award 6 points for receiving touchdowns in the range of 0 to 39.  
  Award 8 points for receiving touchdowns in the range of 40 to 100.  
  - Receiving Yards  
  Award 1 point for each 10 receiving yards.  
  Award 2 points for each 100 receiving yards.  
  - Receiving 2-Point Conversion  
  Award 2 points for each receiving 2-point conversion.  
  Quarterback - Combination (for leagues that combine rushing and receiving yardage).  
  Not scored  
  Quarterback - Kicking  
  Not scored  
            Running Back - Passing  
              - Passing Touchdowns  
  Award 5 points for passing touchdowns in the range of 0 to 39.  
  Award 7 points for passing touchdowns in the range of 40 to 100.  
  - Passing Yards  
  Award 1 point for each 20 passing yards.  
  Award 2 points for 300 passing yards.  
  Award 2 points for 400 passing yards.  
  - Passing Interceptions  
  Subtract -1 points for each passing interception.  
  - Passing 2-Point Conversion  
  Award 2 points for each passing 2-point conversion.  
  Running Back - Rushing  
  - Rushing Touchdowns  
  Award 6 points for rushing touchdowns in the range of 0 to 39.  
  Award 8 points for rushing touchdowns in the range of 40 to 100.  
  - Rushing Yards  
  Award 1 point for each 10 rushing yards.  
  Award 2 points for 100 rushing yards.  
  Award 4 points for 200 rushing yards.  
  - Fumbles Lost  
  Subtract -1 points for each fumbles lost.  
  - Rushing 2-Point Conversion  
  Award 2 points for each rushing 2-point conversion.  
  Running Back - Receiving  
  - Receiving Touchdowns  
  Award 6 points for receiving touchdowns in the range of 0 to 39.  
  Award 8 points for receiving touchdowns in the range of 40 to 100.  
  - Receiving Yards  
  Award 1 point for each 10 receiving yards.  
  Award 2 points for each 100 receiving yards.  
  - Receiving 2-Point Conversion  
  Award 2 points for each receiving 2-point conversion.  
  Running Back - Combination (for leagues that combine rushing and receiving yardage).  
  Not scored  
  Running Back - Kicking  
  Not scored  
            Wide Receiver - Passing  
              - Passing Touchdowns  
  Award 5 points for passing touchdowns in the range of 0 to 39.  
  Award 7 points for passing touchdowns in the range of 40 to 100.  
  - Passing Yards  
  Award 1 point for each 20 passing yards.  
  Award 2 points for 300 passing yards.  
  Award 2 points for 400 passing yards.  
  - Passing Interceptions  
  Subtract -1 points for each passing interception.  
  - Passing 2-Point Conversion  
  Award 2 points for each passing 2-point conversion.  
  Wide Receiver - Rushing  
  - Rushing Touchdowns  
  Award 6 points for rushing touchdowns in the range of 0 to 39.  
  Award 8 points for rushing touchdowns in the range of 40 to 100.  
  - Rushing Yards  
  Award 1 point for each 10 rushing yards.  
  Award 2 points for 100 rushing yards.  
  Award 4 points for 200 rushing yards.  
  - Fumbles Lost  
  Subtract -1 points for each fumbles lost.  
  - Rushing 2-Point Conversion  
  Award 2 points for each rushing 2-point conversion.  
  Wide Receiver - Receiving  
  - Receiving Touchdowns  
  Award 6 points for receiving touchdowns in the range of 0 to 39.  
  Award 8 points for receiving touchdowns in the range of 40 to 100.  
  - Receiving Yards  
  Award 1 point for each 10 receiving yards.  
  Award 2 points for each 100 receiving yards.  
  - Receiving 2-Point Conversion  
  Award 2 points for each receiving 2-point conversion.  
  Wide Receiver - Combination (for leagues that combine rushing and receiving yardage).  
  Not scored  
  Wide Receiver - Kicking  
  Not scored  
            Tight End - Passing  
              - Passing Touchdowns  
  Award 5 points for passing touchdowns in the range of 0 to 39.  
  Award 7 points for passing touchdowns in the range of 40 to 100.  
  - Passing Yards  
  Award 1 point for each 20 passing yards.  
  Award 2 points for 300 passing yards.  
  Award 2 points for 400 passing yards.  
  - Passing Interceptions  
  Subtract -1 points for each passing interception.  
  - Passing 2-Point Conversion  
  Award 2 points for each passing 2-point conversion.  
  Tight End - Rushing  
  - Rushing Touchdowns  
  Award 6 points for rushing touchdowns in the range of 0 to 39.  
  Award 8 points for rushing touchdowns in the range of 40 to 100.  
  - Rushing Yards  
  Award 1 point for each 10 rushing yards.  
  Award 2 points for 100 rushing yards.  
  Award 4 points for 200 rushing yards.  
  - Fumbles Lost  
  Subtract -1 points for each fumbles lost.  
  - Rushing 2-Point Conversion  
  Award 2 points for each rushing 2-point conversion.  
  Tight End - Receiving  
  - Receiving Touchdowns  
  Award 6 points for receiving touchdowns in the range of 0 to 39.  
  Award 8 points for receiving touchdowns in the range of 40 to 100.  
  - Receiving Yards  
  Award 1 point for each 10 receiving yards.  
  Award 2 points for each 100 receiving yards.  
  - Receiving 2-Point Conversion  
  Award 2 points for each receiving 2-point conversion.  
  Tight End - Combination (for leagues that combine rushing and receiving yardage).  
  Not scored  
  Tight End - Kicking  
  Not scored  
            Place Kicker - Passing  
              - Passing Touchdowns  
  Award 5 points for passing touchdowns in the range of 0 to 39.  
  Award 7 points for passing touchdowns in the range of 40 to 100.  
  - Passing Yards  
  Award 1 point for each 20 passing yards.  
  Award 2 points for 300 passing yards.  
  Award 2 points for 400 passing yards.  
  - Passing Interceptions  
  Subtract -1 points for each passing interception.  
  - Passing 2-Point Conversion  
  Award 2 points for each passing 2-point conversion.  
  Place Kicker - Rushing  
  - Rushing Touchdowns  
  Award 6 points for rushing touchdowns in the range of 0 to 39.  
  Award 8 points for rushing touchdowns in the range of 40 to 100.  
  - Rushing Yards  
  Award 1 point for each 10 rushing yards.  
  Award 2 points for each 100 rushing yards.  
  - Fumbles Lost  
  Subtract -1 points for each fumbles lost.  
  - Rushing 2-Point Conversion  
  Award 2 points for each rushing 2-point conversion.  
  Place Kicker - Receiving  
  - Receiving Touchdowns  
  Award 6 points for receiving touchdowns in the range of 0 to 39.  
  Award 8 points for receiving touchdowns in the range of 40 to 100.  
  - Receiving Yards  
  Award 1 point for each 10 receiving yards.  
  Award 2 points for each 100 receiving yards.  
  - Receiving 2-Point Conversion  
  Award 2 points for each receiving 2-point conversion.  
  Place Kicker - Combination (for leagues that combine rushing and receiving yardage).  
  Not scored  
  Place Kicker - Kicking  
  - Field Goals  
  Award 3 points for field goals in the range of 0 to 39.  
  Award 4 points for field goals in the range of 40 to 49.  
  Award 5 points for field goals in the range of 50 to 100.  
  - Extra Points  
  Award 1 point for each extra point.  
  - Missed Field Goals  
  Subtract -1 points for missed field goals in the range of 0 to 100.  
  - Missed Extra Points  
  Subtract -1 points for each missed extra point.  
            Team Defense  
              - Blocked Extra Points  
  Award 1 point for each blocked extra point.  
  - Blocked Punts  
  Award 2 points for each blocked punt.  
  - Blocked Field Goals  
  Award 2 points for each blocked field goal.  
  - Touchdowns scored on Blocked Kicks/Punts  
  Award 4 points for touchdowns scored on blocked kicks/punts in the range of 0 to 110.  
  - Fumbles Recovered  
  Award 2 points for each fumbles recovered.  
  - Touchdowns scored on Fumbles Recovered  
  Award 4 points for touchdowns scored on fumbles recovered in the range of 0 to 110.  
  - Interceptions  
  Award 2 points for each 1 interception.  
  - Touchdowns scored on Interceptions  
  Award 4 points for touchdowns scored on interceptions in the range of 0 to 110.  
  - Sacks  
  Award 1 point for each 1 sack.  
  - Safeties  
  Award 4 points for each Safety.  
  - Points Allowed  
  Award 10 points for points allowed in the range of 0 to 0.  
  Award 7 points for points allowed in the range of 1 to 6.  
  Award 4 points for points allowed in the range of 7 to 13.  
  Award 1 point for points allowed in the range of 14 to 17.  
  Award -7 points for points allowed in the range of 46 to 100.  
  Award -5 points for points allowed in the range of 35 to 45.  
  Award -3 points for points allowed in the range of 28 to 34.  
  Award -1 points for points allowed in the range of 22 to 27.  
  - Kickoff Return Touchdowns  
  Team Defenses get the following points:  
  Award 6 points for kickoff return touchdowns in the range of 0 to 110.  
  - Punt Return Touchdowns  
  Team Defenses get the following points:  
  Award 6 points for punt return touchdowns in the range of 0 to 110  
             
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